> For the complete documentation index, see [llms.txt](https://wiki.memoverse.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.memoverse.io/gameplay/defense-mode/traps.md).

# Traps

* **Players** can set **Traps** in the rooms, which will complicate the <mark style="color:red;">**Attack Mode**</mark> for other players
  * Traps are placed in the **Trap's Slots,** which are located in front of the entrance to the **Room**
* **Traps** are also NFTs and can be acquired with  :coin:**MEMO-P /** :coin:**MEMO-G**
* The number of traps depends on the size of the room
  * S - 1
  * M - 3
  * L - 5
  * XL - 7

### 2D Palace map

![](/files/J0qvxc2WtDQOC2eBSIfC)

1. Floors
2. Current Room
3. Installed Room
4. Hall
5. Empty Room slot

### Traps List

<table><thead><tr><th width="210.33333333333331">Name</th><th>Functional</th></tr></thead><tbody><tr><td>Memory time bomb</td><td><ul><li>Removes 5 seconds from memorization time</li></ul></td></tr><tr><td>Recreate Darkness</td><td><ul><li>Flashlight effect when Recreating</li></ul></td></tr><tr><td>1914</td><td><ul><li>Black and White Filter when Memorising</li></ul></td></tr><tr><td>Drinking companion</td><td><ul><li>Add Alcohol view effect</li></ul></td></tr><tr><td>Lizard</td><td><ul><li>Causes the player to freeze if they stand still for 5 seconds. The player will continue to move if he breaks the ice</li></ul></td></tr><tr><td>Secret Recreating Loci</td><td><ul><li>Replaces Loсi's icon and model on recreate with Secret icon and model</li></ul></td></tr><tr><td>Squid joy</td><td><ul><li>Adds ink spots to the screen</li></ul></td></tr><tr><td>ITS A TRAP!</td><td><ul><li>Deals damage to a Player</li></ul></td></tr><tr><td>Balista</td><td><ul><li>Shots Firebolt every 10 seconds. Shoots up</li></ul></td></tr><tr><td>Confused vision</td><td><ul><li>Inversion of Vision</li></ul></td></tr><tr><td>Slippery floor</td><td><ul><li>Effect of slippery floor in the room When stopped, the player continues to move a little</li></ul></td></tr><tr><td>Foot entanglement</td><td><ul><li>Inversion of Movement</li></ul></td></tr></tbody></table>
