# Mine

## Farm Theory

The **Player** gets a :coin:**MEMO-P** in the game if he has **Land**, the **Palace** is located on it, a **Room** is installed in the Palace, and a **Loci** is installed in the **Room**. It is on the **Loci** that the :coin:**MEMO-P** is accumulated.

The number of :coin:**MEMO-P** that are accumulated to **Loci** depends on the following factors:

* object's **Rarity**
* amount of objects
* **Palace** mode
* object's **Style**

## Memoverse gameplay preview

{% embed url="<https://vimeo.com/728070278/0ac0ecd8f8>" %}

## Mine Menu

There is a Mine Menu to monitor the farm

![](/files/bjCtIVELf3fmoJ5ijR47)

Farm Menu displays the Player's earnings

1. Player’s **MEMO-P**
2. Earning Window
3. Close window button
4. Scroll Bar
5. Drop-down menu with all installed objects
6. Player’s Land. Displays format: Land’s Icon, Name, Size, ID, Mine inside Land
7. Player’s Palace. Displays format: Palace’s Icon, (installed rooms/total room slots), Size, ID, Mine inside Palace
8. Player’s Room. Displays format: Room’s Icon, (installed loci/total locus slots), Size, ID, Mine inside Room
9. Player’s Loci. Displays format: Loci’s Icon, Rarity, Size, ID, Mine inside Loci
10. Player’s Loci with Nesting. Displays format: Loci’s Icon, Rarity, Size, ID, Mine inside Loci&#x20;
11. Nesting Loci


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